//==============================================================================
// wolf_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim idle
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Animal Wolf_idleA
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal Wolf_runA
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
         }
      }
   }
}

//==============================================================================
anim run
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal Wolf_runA
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
			length .4
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal wolf_attackA
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
         }
      }
   }
}

//==============================================================================
anim walkAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal wolf_attackA
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Animal Wolf_BoredA
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
         }
		 version
         {
			Visual Animal Wolf_BoredB
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Animal Wolf_DeathA 
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
                                          connect TopOfHead blood hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Animal Wolf_FlailA
				ReplaceTexture Animal Wolf Map/Animal Wolf B Map
         }
      }
   }
}